I wrote, developed, directed and co-produced an (endless runner) iphone game about a Space Rooster who squishes Aliens.
I had producing help from Kiran Rao, and code development help from Mike Chiaburu and X-dev Studios.
Want to Play it?
Commander Cluck is on the iTunes Store here.
Previs uses 3D animation to “conceptualize” the look and feel of shots. This helps determine production strategy and cost estimation.
I had a ton of fun playing with virtual action figures, and blowing up stuff in the computer.
You can view my resume of feature films here.
Comics & Cartoons
Some samples of comics and cartoons that I have developed for myself (and a few for others).
You can see some of my current experiments at my internet sketchbook, Nyetoon.
• Concept and Story
• Mechanic Development
• Engagement Strategy
• Level Design
• “Make Fun”
• Concept Art
• Character Design
• Style Guides
• Asset Pipeline
• “Make Cool”
• • • • • • •
|Hello, my name is Nye and, when I was a kid, I built transforming robots out of Lego.
In 2004, I made a film about the problem of like-polarity robots who fall in love. Magnetism earned me my MFA, won awards, played in international film festivals, and landed me in the animation industry. I have worked for Electronic Arts, Sony Imageworks, Fox, Blur, Proof, Digital Domain and The Third Floor. I’ve worked on a number of big budget feature films.
As a content creator, I have landed three development deals; two in cartoon animation and one in iphone/game development.
For the last two years I’ve been working with start ups to create games and creative networks. It’s an exciting time for innovation, so drop me a line if you are in need of some creative direction for your awesome ideas! I’m really really interested in how gamification can help education and health.
And if you are a student or aspiring animator, don’t be shy! Ask me questions, I love teaching and helping out driven people.