Hello friend! My name is Nye. I am a game designer and animator.


Fabric Interactive


I just started a gig at Fabric Interactive. We are working on some exciting opportunities in educational games.

Check their work out here.

Watch this space for updates.

Commander Cluck

I wrote, developed, directed and co-produced an (endless runner) iphone game about a Space Rooster who squishes Aliens.
I had producing help from Kiran Rao, and code development help from Mike Chiaburu and X-dev Studios.

Want to Play it?
Commander Cluck is on the iTunes Store here.

Demo Reel

A selection of work in Animation, Game Design, Direction, and Previs. 2004 – 2012



Magnetism was my MFA thesis film from the Academy of Art University.

Feature Films

As a previsualization artist for Fox Cinedev, Proof and The Third Floor, I have worked on teams to develop shots for a number of high budget feature films.

Previs uses 3D animation to “conceptualize” the look and feel of shots. This helps determine production strategy and cost estimation.

I had a ton of fun playing with virtual action figures, and blowing up stuff in the computer.

You can view my resume of feature films here.

Comics & Cartoons

Some samples of comics and cartoons that I have developed for myself (and a few for others).

You can see some of my current experiments at my internet sketchbook, Nyetoon.

  • Fabric Interactive

    Fabric Interactive

  • Commander Cluck

    Commander Cluck

  • Demo Reel

    Demo Reel

  • Magnetism


  • Feature Films

    Feature Films

  • Comics & Cartoons

    Comics & Cartoons



• Concept and Story

• Mechanic Development

• Engagement Strategy

• Level Design

• Balancing

• “Make Fun”


• Concept Art

• Character Design

• Style Guides

• Asset Pipeline

• Optimization

• “Make Cool”

 •  •  •  •  •  •  •


• Traditional/2D Animation

• 3D Animation

• Character Animation

• Direction

• FX

• “Make Awesome”



• My Resume (PDF)

• My LinkedIn Page

• My IMDB Page

Hello, my name is Nye and, when I was a kid, I built transforming robots out of Lego.

I recieved a BFA in Fine Arts from the University of Pennsylvania, and a MFA in Computer Arts from the Academy of Art in San Francisco. In 2004, I made a film about the problem of like-polarity robots who fall in love. Magnetism earned me my MFA, won  awards, played in international film festivals, and landed me in the animation industry. I have worked for Electronic Arts, Sony Imageworks, Fox, Blur, Proof, Digital Domain and  The Third Floor.  I’ve worked on a number of  big budget feature films.

As a content creator, I have landed three development deals; two in cartoon animation and one in iphone/game development. My focus is now on producing and designing games for mobile.
I also teach animation  at the Art Institute of Santa Monica. You might see me hanging out in a Venice Beach coffee shop drawing robots.
Thanks for stopping by!



Nye Warburton

743 Vernon Ave, Apt B

Venice, CA, 90291

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nyewarburton (at) gmail

twitter @nyewarburton