Tag: Blueprints


  • ITGM 236: Core Tech

    Studio, Savannah College of Art and Design, Interactive Design and Game Development, 2021

    This is a core curriculum course on the structure of game engines and blueprinting for the Unreal Engine.

    I used the curriculum developed by Aram Cookson and adapted it to define two projects for the students. The first was a first person camera dungeon explorer. The second project was a top down shooter with a playable character.

    This is a selection of works from the Spring 2021 Final Projects:

    This is work from Adria Graham, Griffin Long, Church Leu and Pierce Rudman.

    This class is being adapted to include new content in material shaders, and basic AI systems.